Grundutbildning

Stirlingmotor
(2.7 timmar)
2D-ritning
(2.5 timmar)

Step By Step Training

Course Overview

Training 66 | Animation (1/2)

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Remember to turn off the Animation in order to work with the regular tools in IRONCAD. It is easy to forget that the animation is "active".

The Anchor point is a vital part of the Animation and is in fact what is being animated. The geometry is stuck with the Anchor Point and must follow it.

The position and orientation of the Anchor Point will also control in which direction the animation goes;

- The long leg always points in the (blue) Z direction of the Anchor Point. This is also the Height direction or Pan rotation.

- The short leg always points in the (red) X direction of the Anchor Point. This is also the Length direction or Tilt rotation.

- The third (hidden) leg always points in the (green) Y direction of the Anchor Point. This is also the Width direction or Roll rotation.

This tutorial uses the Mechanical Add-on, click here to download it.
This tutorial requires the MultiPhysics Add-on, click here to download it.
Download the 3D files used in this course
This tutorial requires the KeyShot Add-on, click here to download it.
Click here to download the tutorial files used in these examples.
Download the 3D files used in this course
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Training 66 | Animation (1/2)